Jul 6, 2010

Friendly Frontier GodFinge


We were a group dedicated to the wonders of Torres last week. GodFinger Canadian launch for the iPhone and iPod Touch has done exceptionally well, and we learned a lot of the comments they have provided. This has enabled several new features in the many ideas they were thinking while developing the game;Meanwhile, we had an eye on the release of IPAD, and when the date has been confirmed that we would have decided the new version of Perfect GodFinger ready for release. Ugh!

For version IPAD, we created a completely new user interface designed specifically for the nice big screen of IPAD - Al spent several weeks fully concentrate on the version that works IPAD GodFinger to adapt to the new unit. And he did a great job - it's wonderful. Find it on iTunes. And what about the new features? The biggest change is the map Galaxy:

Space: The Friendly Frontier

Planet of the past was all alone GodFinger galaxy. But not anymore:

Zoom out, you'll see other planets ready to be attached to your friends - so you can plan your visit friends, take a look at how they are doing and what is happening in their world. And during the visit, the use of the new Wonder Enchanting to enchant one of your disciples. Enchantment replaces mystics - Enchanted disciples work on the world of your friend to you for a day and then give you a little money they have generated. You can then return to enchant again and earn even more cool stuff for yourself.

Therefore, mystics have gone - Charming live long! You are still able to name your disciples, after your friends, using an interface similar to the previous one.

Next - GodFinger 1.1 for iPhone and iPod Touch, now devoted to the galaxy in the GodFinger for iPhone and iPod Touch, which in our version 1.1 of the game. Once ready, we will make the game almost globally. Yay! 1.1 will include many other improvements have been made to version IPAD, and we forget to have a single version of code for future improvements to the features will be more easily shared between versions. Double yay!

More content from it is another matter that the Community has made clear GodFinger not have enough content for the best players. In the coming weeks we will make some changes to the game.
* New objectives, including the new runes, inter alia, to devote more land and gold. * Change the pace. We will add a greater variety of buildings to the astonishment of the store, including high power, limited-use buildings such as fire. higher-level buildings will now be more valuable, allowing supporters to work harder and earn more gold.
* New buildings and landscapes.
* Fans do not get tired during construction.
* Management of the mailboxes that you can delete all messages at once.

Thus, a lot of good things to come so GodFinger players, and we're excited to have the game in the hands of the player in the world. Not long!

No comments: